Which location will...
 
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Which location will yield the most HKs?

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(@hinien)
Eminent Member

Winterspring is a bit worse because everlook is well guarded AND the zone is incredibly spread out. It wont be very efficient to farm

This is the place I thought of.. not sure it would work but I would not include all winter spring. This include some of the most populated farming spots. And it's practically a straight line.

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Posted : 12/11/2019 2:28 am
(@stfuppercut)
Noble Member

This is the place I thought of.. not sure it would work but I would not include all winter spring. This include some of the most populated farming spots. And it's practically a straight line.

Youre including the tunnel between felwood and winterspring which you cant mount through. This path would waste a ton of travel time. Everlook itself is bad. Its walled, there are elite goblin guards, its just bad. The flight paths are outside of town and unguarded but you wont be making enough honor per hour just sitting there waiting for people to land.

Most of the time spent on this circuit would be circulating everlook, which wont be profitable and traveling through a furblog tunnel onfoot.

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Posted : 12/11/2019 10:56 am
(@hinien)
Eminent Member

Most of the time spent on this circuit would be circulating everlook

Uhm, that's not what I had in mind.

Most of the time spent would be in felwood cycling around water elementals, satyrs and deadwood village. When things gets too spicy, you take the flight to everlook, you just check around everlook, you don't stop there. Then you check the Furbolg village near everlook. Then while coming back you check the other 2 furbolg villages along the road killing all the people on the road. It does take some time to travel all the way but you have wait for the felwood places to cool off anyway, and you're bound to find fresh meat.

I may be wrong, but it looks better than sit at Marshal refuge and wait for people to come, then go to south Tanaris wich is much more open than Winterspring main road.

What about team composition?

as you have stated a mage wuold be good for portals. A hunter for eagle eye would also be nice. Anything else?

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Posted : 13/11/2019 1:49 am
(@stfuppercut)
Noble Member

as you have stated a mage wuold be good for portals. A hunter for eagle eye would also be nice. Anything else?

Honor.Per.Hour. Movement is key. Tracking lowbies is key. I would be using a secondary account to /who level 48-59 players on the horde side to check where most of them are located. Your circuit contains grind spots like water Eles and rep grinds like furblogs. This is where you will find capable and prepared competition. You dont want that. You want to find the weakest targets with the highest yield because this is a marathon. There is no honor in honor gain. There is no skill element in the rank grind. This is about stamina and adaptability, ESPECIALLY in phase 2.

If you kill people who are trying to go to a dungeon or raid, you are an obstacle that they will try to avoid. If you are killing people who are actively at and farming a specific location, you are blockading their grind and they will fight back. They will actively get more people to come and fight you. You do not want this... You want to be an avoidable nuisance. You are trying to pick people off as they pass by but not be so overwhelming and suffocating that you draw attention and have them retaliate. Kill me on my way to strath? Ill just run back to my corpse and try to continuously head to the dungeon while my group is already inside clearing. Kill me while me and a friend are holding down water Ele's? We are accustomed to fighting at this location for limited commodities and will ask for support in the zone and the guild because controlling this area is important for us and for our gold per hour.

I've been testing a few areas on my server (Fairbanks) for the past few days to check traffic. I think I would start in feralas between Dire Maul and Camp mojache which is incredibly high traffic with a lot of questers / poorly geared DM groups. The groups all seem to run in 1 at a time, so its always a 5v1 with few exceptions. Worst case, you hit a few 5v5s, but we opened with CC and won pretty easily. I think this would be a primary kill spot for my team and we would use parts of silithus, ungoro and tanaris as cool off zones. This is also good because these zones are really far from any horde cities so their response time to defend will be trash. When we camped between DM and Camp Mojache over the period of 4 hours we were averaging around 85-100 horde per hour passing through the area in our kill spot, not including some nearby quest locations that we would also circulate.

If we avoid areas like blackrock mountain that wont be worth the trouble, the only area I could find that was this dense was the path between WPL and EPL within the EPL zone. These areas seemed to have a ton of people who were ungrouped or traveling solo, mostly on 60% mounts and included a ton of lowbies who were questing. The most important part to all of this will be using /who on a secondary account so you can predict incoming resistance and track how many lowbies are in specific zones. Imagine your team is getting 100 kills per hour in a very dense area like blackrock mountain and you get wiped and camped for 30mins. You've just ruined your honor per hour.

There is no "best spot". There are good spots, but the key will be for teams to read their environment and track the opposing faction.

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Posted : 13/11/2019 2:52 pm
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