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What's your biggest undiscussed worry about Classic still?

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(@relik)
Reputable Member

My biggest undiscussed worry is the conversation that I've not yet had with my gf about how much time I will be spending in the computer room. :eek:

I told her, I don't think she realized how serious I was :)

Well she can't say you didn't tell her. :lol:

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Posted : 18/06/2019 1:40 am
 Nyxt
(@nyxt)
Reputable Member

My biggest undiscussed worry is the conversation that I've not yet had with my gf about how much time I will be spending in the computer room. :eek:

I told her, I don't think she realized how serious I was :)

Well she can't say you didn't tell her. :lol:

Hun, where are you? Dishes need to be done...

I'm in Stranglethorn Vale, heading towards Zul'Gurub

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Posted : 18/06/2019 7:04 am
(@anonymous_1607109007)
Honorable Member

I never played shaman but i want to and ive already made my mind about the fact that ill have to heal in raids. I like shaman sets a lot, and i was wondering if the shaman tier i get as a resto, can be used as an elemental shaman in pvp, cause thats what i wanna play in pvp.

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Posted : 07/07/2019 11:07 am
(@isomena)
Eminent Member

I'd assume that they are going to complete all phases in around 3 years but I could be wrong. I really hope that the community doesn't force them to move phases up faster and faster because a few guilds are at max - that wouldn't be very cash money of them.

I have mixed feelings about the content release schedule. Having played on private and retail vanilla, Classic WoW will boast incredible player retention, but every time there is a content drought regardless if we are playing Classic or retail, a large population of players will leave. Some of these players inevitably return when the next phase arrives, but you will always lose a large portion of players permanently. The only thing worse than being behind everyone else, is being ahead with nothing to accomplish. Insert recommendation to level alts here! I think a lot of players will be surprised with how trivial the max level content is if they haven't played since retail vanilla. If we only have MC and Ony for the first 2 phases, and the 6 phases were to be spread out over 3 years (approx 6 months per phase)... This could be HORRIFIC for the health of the game. I mean, top tier guilds will likely be downing MC by week 2-3, hardcore guilds within a month and casual/pug runs will start popping up within 2 months of the first phase, yet we could be stuck with this as the ONLY content for 2 phases, for approximately 1 year duration (at your 3 year total game cycle estimate). Imagine taking 2 months (8 weeks) to get into MC and then running MC for the other 10 months (44 weeks) straight before seeing new content. A raid that can be completed with 35 players wearing sub-optimal gear will be farmed by raid geared players for months and months and months and mo...

Blizzard have already said they are going to decide the release schedule of phases as they go, but I hope they lean towards additional content to appease the top end players rather than stifling progress and halting the game to appease the bottom end of the playerbase. Granted, I am hoping for a much slower content release cycle than we have seen on private. My desired release would probably be 1.5-2 years total with a very short phase 1 and an extended phase 5 for the AQ war effort with the game finally ending in phase 6 with no foreseeable reset (players could take as long as they needed to finish the game).

Let them HC the raids then for months and months and be content draughted. They cant say somebody forced them to rush the trivial content anyway. Even if I will play alot I will have different things to do for months and months. If they want to progress raid content with HC mindset for longer periods than classic raids will last then go retail? Its rushers own fault if he is content draughted in a few months.

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Posted : 09/07/2019 12:11 am
(@morph)
Eminent Member

I fully understand that Classic raids will be fairly easy (especially with stacking world buffs), and that this is probably the way it will be, and I just have to deal with it and make the best of the situation. And that's fine.

But if we're talking about what would provide the funnest gameplay experience for me personally? The raids would be changed to be considerably harder than they are now. Or at the very least, world buffs would be disabled in raids.

I'm also not against the idea of new raiding content being released in Classic. The thing that made Classic great was its game design. There's no rule saying that we can't take the amazing game design of Classic and extend it with more content in the same vein.

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Posted : 10/07/2019 2:45 am
Tamul Brokenhoof
(@tamul)
Estimable Member

1. Toxic community that will make me hate the game as it did on private servers. Going by the Classic WoW subreddit and the official forums, I'm not sure if things will be much different.

My advice to prevent this to happen, do not join official forums nor Reddit. Avoid it at all cost.
Even if there's an small amount of toxicity on the forums and you're aware of it, it will make you feel the same way as they do, just don't pay attention to it and keep doing your thing. Healthy and strong.

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Posted : 10/07/2019 5:49 am
(@isomena)
Eminent Member

I fully understand that Classic raids will be fairly easy (especially with stacking world buffs), and that this is probably the way it will be, and I just have to deal with it and make the best of the situation. And that's fine.

But if we're talking about what would provide the funnest gameplay experience for me personally? The raids would be changed to be considerably harder than they are now. Or at the very least, world buffs would be disabled in raids.

I'm also not against the idea of new raiding content being released in Classic. The thing that made Classic great was its game design. There's no rule saying that we can't take the amazing game design of Classic and extend it with more content in the same vein.

Find/Create a guild with the LEAST amount of player skill/raid preparation as possible, you might get to struggle abit on raids like this, not sure.

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Posted : 10/07/2019 8:25 am
(@jon-bloodspray)
Estimable Member

I'm worried that try-hards and people taking it super-cereal are going to ruin it for new players or guys like me who are pushing 40 and just want to have a relaxing nostalgia trip, and maybe raid 8-12 months in.

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Posted : 11/07/2019 1:37 pm
TheBaldrando
(@thebaldrando)
Active Member

I'd assume that they are going to complete all phases in around 3 years but I could be wrong. I really hope that the community doesn't force them to move phases up faster and faster because a few guilds are at max - that wouldn't be very cash money of them.

I have mixed feelings about the content release schedule. Having played on private and retail vanilla, Classic WoW will boast incredible player retention, but every time there is a content drought regardless if we are playing Classic or retail, a large population of players will leave. Some of these players inevitably return when the next phase arrives, but you will always lose a large portion of players permanently. The only thing worse than being behind everyone else, is being ahead with nothing to accomplish. Insert recommendation to level alts here! I think a lot of players will be surprised with how trivial the max level content is if they haven't played since retail vanilla. If we only have MC and Ony for the first 2 phases, and the 6 phases were to be spread out over 3 years (approx 6 months per phase)... This could be HORRIFIC for the health of the game. I mean, top tier guilds will likely be downing MC by week 2-3, hardcore guilds within a month and casual/pug runs will start popping up within 2 months of the first phase, yet we could be stuck with this as the ONLY content for 2 phases, for approximately 1 year duration (at your 3 year total game cycle estimate). Imagine taking 2 months (8 weeks) to get into MC and then running MC for the other 10 months (44 weeks) straight before seeing new content. A raid that can be completed with 35 players wearing sub-optimal gear will be farmed by raid geared players for months and months and months and mo...

Blizzard have already said they are going to decide the release schedule of phases as they go, but I hope they lean towards additional content to appease the top end players rather than stifling progress and halting the game to appease the bottom end of the playerbase. Granted, I am hoping for a much slower content release cycle than we have seen on private. My desired release would probably be 1.5-2 years total with a very short phase 1 and an extended phase 5 for the AQ war effort with the game finally ending in phase 6 with no foreseeable reset (players could take as long as they needed to finish the game).

I see where you're coming from here regarding the long periods between, however I disagree. The 40 man raids in classic didn't fully gear the raid team in a couple of weeks. The RNG made it so that you'd need to run it every week for months to get most/all of your raiders in a full tier set. Will the hardcore guilds get to the content ASAP? You can bet on it. But it's not like modern WoW where they can all be geared in a short time. Only RNGesus can decide how fast they get gear from the content.

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Posted : 11/07/2019 6:40 pm
(@stfuppercut)
Noble Member

I see where you're coming from here regarding the long periods between, however I disagree. The 40 man raids in classic didn't fully gear the raid team in a couple of weeks. The RNG made it so that you'd need to run it every week for months to get most/all of your raiders in a full tier set. Will the hardcore guilds get to the content ASAP? You can bet on it. But it's not like modern WoW where they can all be geared in a short time. Only RNGesus can decide how fast they get gear from the content.

Having raided this content many many many times. Guilds will be completing the majority of their core raiders sets fairly quickly. Your core team (depending on your comp) should be reaching their full gearing potential in a few short months. This is especially true for tier 1, where many specs wont even be opting to use their raid sets as some of their pre BiS pieces outvalue them. This isnt just the top tier teams either.

Will you still need that 1 piece? Of course. This typically isnt compelling gameplay for raiders though.

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Posted : 11/07/2019 6:59 pm
(@cletus)
Estimable Member

1. How am I going to keep from getting fired. This is pretty much my only concern I have not discussed on this forum.

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Posted : 11/07/2019 8:34 pm
(@zutch)
Trusted Member

Re: "Streamers will ruin the servers"
https://www.reddit.com/r/classicwow/comments/by3nd0/the_blacklist_an_antistreamer_addon_that_will/

Going by his replies in the comments OP is not joking. They really want to counter streaming by setting up a cross-faction totalitarian regime. Even if their addon gets the hammer from Blizzard having this many sadists on one server would be bad news.

think of it this way, streamers and well minded players alike will use their announcement to steer away from their toxic petty server

i honestly don't see whats the huge downside of a streamer on my server, if anything, it makes it more alive as it'll draw more players for that streamer to play with !
and honestly the unexpected, random, spontaneous activities that some streamers come up with that engage random players is great tbh. like the duskwood wpvp raid between horde/ally .
i don't see what's the big problem with that ?!.

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Posted : 12/07/2019 12:31 am
(@lendryn)
Estimable Member

i honestly don't see whats the huge downside of a streamer on my server, if anything, it makes it more alive as it'll draw more players for that streamer to play with !

While they're playing yes, and once the streamer leaves it becomes a ghost town. It happened with Swifty back in the day and you can be sure it'll happen again with MMO tourists like Shroud and Forsen. It's a major source of population instability both short and long term and its definitely part of the reason layering has reared its ugly head.

All that said I really appreciate what some of them do for the vanilla community and have a few active subs.

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Posted : 12/07/2019 12:49 am
(@zutch)
Trusted Member

i honestly don't see whats the huge downside of a streamer on my server, if anything, it makes it more alive as it'll draw more players for that streamer to play with !

While they're playing yes, and once the streamer leaves it becomes a ghost town. It happened with Swifty back in the day and you can be sure it'll happen again with MMO tourists like Shroud and Forsen. It's a major source of population instability both short and long term and its definitely part of the reason layering has reared its ugly head.

All that said I really appreciate what some of them do for the vanilla community and have a few active subs.

alright, i can see how that's damaging, but that could happen for other players too, sure its an unstable influx, but that can be said to the entire game population, after a while some people will drop the game,, or take a break, or move to different server/faction, there will be a huge drop in population within 1-2 months as people realize whether they want to continue or skip out. and that's not any streamer's fault.

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Posted : 12/07/2019 1:02 am
(@rolopolo)
Active Member

Maybe not completely undiscussed, as I've seen one or two threads around the Internet about it, but the AQ War Effort. One of the (very) few changes I'd be ok with is if they randomized, or otherwise changed the required items each faction had to stockpile. I'm afraid that everyone will just stuff their banks full of the original items, blow it all on day 1 of that patch, then the War Effort will take only a fraction of the time it took back in Vanilla WoW. I'd like to use the AQ War Effort to get an orange raptor for my orcl, but if it doesn't last long, there's not a whole lot of time to get that reputation.

Another AQ concern is that people will open the gates on one server, then mass transfer to another server and open its gates as well. It'd be nice if they didn't allow server transfers until all servers have opened their gates to eliminate that possibility.

What do you get from opening the gates that would make you want to do it twice?

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Posted : 12/07/2019 6:21 am
(@mookey)
Eminent Member

- The clear answer to 8/16 debuff slots
- Are fishing pools available from the early game or later?
- Are Hinterlands / Thorium Point / Timbermaw quests available from start?
- Is Thorium Reputation gonna be split in two phases
- Will ZG enchant use early version (primal from bosses + DM libram) or later version (idols from Jindo & Raptor + stuff)
- Will ZG flasks/buff persist through death (early version) or not (later version)

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Posted : 12/07/2019 7:33 am
(@kazukii)
Estimable Member

That the stolen silver is still nowhere to be found...

My worry is that all the data in the game that's been researched thoroughly over years will be speed-run by over-achievers and the elitists and thus will ruin the game for everyone else.

Newbies have no chance of getting legendary items like the mount or thunderfury because "Tom" has been playing a private server for years but did not receive it, therefore Thunderfury is reserved to him in Classic because he was first in line. A very select few whom have no lives nor friends but bestowed with good luck will get the mount, and the event won't be as exciting as it originally was because We've already done it.

My other worry is that I won't be able to play Classic as much as I originally planned to. I want a decent paying job, no minimum wage 9-5 shit. HGV driving would leave me with 1-2 hours daily as long as I can connect to the internet while I'm away.

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Posted : 12/07/2019 11:50 am
(@lendryn)
Estimable Member

Newbies have no chance of getting legendary items like the mount or thunderfury because "Tom" has been playing a private server for years but did not receive it, therefore Thunderfury is reserved to him in Classic because he was first in line. A very select few whom have no lives nor friends but bestowed with good luck will get the mount, and the event won't be as exciting as it originally was because We've already done it.

This is just the cost of business unfortunately. If the skill and investment ceilings are lowered we're back on our way to everything we hate about retail — progress as an inevitability locked behind so many egg timers, no one being able to truly distinguish themselves. Without social clout dictating things we're reduced to expendable fillers churning through the almighty dungeon finder.

The best solution is to find or start a guild that doesn't have the problems you mentioned.

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Posted : 12/07/2019 6:06 pm
(@meanderthal)
Eminent Member

monetization and internal sabotage. I'd love to be wrong ofc.

Internal sabotage is the big worry. WoW used to be really popular, now it's much less so. A few people with important jobs made fundamental changes to the game. Right now they can tell their bosses "My changes didn't ruin the game and your profits, the culture changed! People don't want to play MMOs anymore!" but that rings hollow if the old unchanged version gets bigger than retail. So if classic is a big enough success, maybe heads roll. The owners of those heads have to be worried about the possibility either way.

Current implementations of melee leeway and spell batching aren't like vanilla, not even close. Makes the game worse, and makes it look bad to new players. Is this bad programming under rushed conditions, or deliberate sabotage? Layering rips the guts out of what made WoW popular back in the day-- big seamless world, you see everybody who's there. Maybe(maybe) it only lasts a month, but that's the month full of tourists deciding whether to stay. Not a good look.

The way they've proposed rolling out the honor system seems designed to scare new players and casuals away. Honor, no BGs, updated pvp rewards. Anybody who isn't 60 and done farming by phase 2 on a pvp server is in trouble. There are going to be squads roaming every 48+ zone, camping the FPs, dungeon entrances. Probably colluding (informally or not) with the opposite faction squads to ignore each other and farm the sheep-- faster honor. I've seen how people cry about STV on pservers, I think a lot of them aren't going to be able to deal with getting repeatedly farmed. 99% of those who think right now they'll be predators in that situation are going to be prey. I wonder if this is being set up deliberately, especially if blizz pushes the updated pvp gear early.

Monetization is mostly a future worry, BUT
-leeway potentially hurts mage AoE farm
-hunter (lock?) pet problems maybe hurts Mara farm
-rogue pickpocket looks nerfed according to RFD results, we'll see when people hit BRD

oh look, all those impact the ability to farm gold. The phase 2 pvp server crunch does too. I played a popular vanilla pserver that nerfed players ability to farm gold-- turns out it was because they wanted people to buy it. So I don't like coincidences around gold farm. I'd say the lack of unarmored epic mounts is the first change to the game for money- is there any way they aren't planning to sell those?

On the other hand, I think they probably didn't lie about having the original database, so that's nice.

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Posted : 20/07/2019 10:46 pm
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