For what it’s worth, I watched a stream (Zaveow) where a guy was running Gnome Mage at a 1:28 pace for 10. He said he knew of another Mage at 1:25.
E: a little after posting this someone shared the 1:25 run, here’s the video. The fastest run I’ve seen to 10 by far. Should give us some good motivation to improve:
Is Dun morough the fastest zone? all these super low times i see seem to be DM
Is Dun morough the fastest zone? all these super low times i see seem to be DM
It sure seems like it.
The 1:42 hunter is the fastest I’ve seen from Horde.
E: to clarify, I don’t think Hunter is the fastest class I just haven’t seen Horde runs with faster times. Warlock and Mage should be able to do it faster for sure.
Is Dun morough the fastest zone? all these super low times i see seem to be DM
It sure seems like it.
I am pretty sure Dun Morogh is better faster then Elwynn which is faster then Teldrassil. As for classes it also depends on the race. I would expect Dwarf warrior being faster then a human/nelf warrior due to starting weapon being 2 handed, and the weapon progression being two handed 1-10. Same goes for Orc warrior with two hand starting axe.
The 1:42 hunter is the fastest I’ve seen from Horde.
Monkeynews did 1:41, level 1-10:
https://www.youtube.com/watch?v=mBlTYBAVXg4
Note that this is with mining (21/75), first aid (30/75).
E: to clarify, I don’t think Hunter is the fastest class I just haven’t seen Horde runs with faster times. Warlock and Mage should be able to do it faster for sure.
Following that, there is quite a few classes i would expect are severely faster to level 10 then a hunter. Warrior, Warlock, Mage and Rogue, are some of the ones i would be fairly certain is faster 1-10. But then again, the moment you get your pet at level 10 as a hunter you gain 100% additional damage, so why wouldnt you be gimped pre getting a pet.
yeyeftw looking at his video, sub 1:35 seems within reach. That’s a good point about 2h weapon starts, didn’t consider that. Curious how the Undead route compares to Orc for Mage/Warlock.
@yeyeftw looking at his video, sub 1:35 seems within reach. That’s a good point about 2h weapon starts, didn’t consider that. Curious how the Undead route compares to Orc for Mage/Warlock.
Really depends on you class and race though, i am not aim much below 1:45 as a Nelf hunter. I am fairly certain though that dwarve hunters can do it. But tbh, that is the whole issue with speed leveling in vanilla. There are so many variables. I play nelf because i dont like dwarves, but also because i think the 10-20 leveling seems superior for night elf. Bow progression seems better then gun progression, and finally, night elf has access to an early owl.
I should note however, with my observations, that the classic release will be "first" time i played a hunter. Normally i speed run on a mage or warrior.
@yeyeftw looking at his video, sub 1:35 seems within reach. That’s a good point about 2h weapon starts, didn’t consider that. Curious how the Undead route compares to Orc for Mage/Warlock.
Really depends on you class and race though, i am not aim much below 1:45 as a Nelf hunter. I am fairly certain though that dwarve hunters can do it. But tbh, that is the whole issue with speed leveling in vanilla. There are so many variables. I play nelf because i dont like dwarves, but also because i think the 10-20 leveling seems superior for night elf. Bow progression seems better then gun progression, and finally, night elf has access to an early owl.
I should note however, with my observations, that the classic release will be "first" time i played a hunter. Normally i speed run on a mage or warrior.
Yea, from what I’ve gathered Dwarf is fastest 1-10 and NE is pulling ahead at 20/30 with Horde behind both.
Question regarding this thread. Is everyone pushing for just best case scenario speedrun times given ideal server situation, or is there room for discussion for launch speedrun (ahead of the curve) efficiency? The times here are great, but any chance of coordinating a few dozen people all trying simultaneous speedruns to mimic a launch event? My paladin's at 10:52 to 20 focusing solely on strats assuming high congestion (exploration / fedex to 10) - wondering about how the 'speedrun' scope for the group is.
Personally I've been looking into which quests can be skipped due to high population, mostly gathering quests.
Question regarding this thread. Is everyone pushing for just best case scenario speedrun times given ideal server situation, or is there room for discussion for launch speedrun (ahead of the curve) efficiency? The times here are great, but any chance of coordinating a few dozen people all trying simultaneous speedruns to mimic a launch event? My paladin's at 10:52 to 20 focusing solely on strats assuming high congestion (exploration / fedex to 10) - wondering about how the 'speedrun' scope for the group is.
I try to speedrun in a manner that would be relevant for a fresh launch. If you can get in the server right away then I don’t think it’ll be particularly hard to get ahead with minimal skipping. I’ve planned alternatives in case I’m delayed, but I’d say the biggest skip worthy quests (depending on sharding, we’re still speculating for a lot of things) are the ones that have a single mob that you need to kill for a quest, an extremely low drop rate quest item, and early escorts. I’ve also researched for low armor/high density targets in close proximity to quests that may be hard to complete due to competition so that I can immediately transition to grinding to make up for the xp loss. I haven’t really researched fedex/exploration routes because they’re quite a bit less efficient than the more common questing routes but that definitely could be an option for people starting a bit late. Feel free to share your notes!
E: in regards to simulating a fresh launch, we don’t have a few dozen people here to do that and it’s not really the same considering how big Classic population is expected to be. IIRC Elysium has a fresh launch soon, that might be something to check out if you want to practice with the zerg.
IIRC Elysium has a fresh launch soon, that might be something to check out if you want to practice with the zerg.
O.o That's actually perfect. At least to test out my 1-10 fedex route. The whole purpose of that is to avoid the zerg right off the bat. Gonna be interesting to see average 1-10 speeds on a fresh launch as a benchmark. If it's anything like K3 was, could be interesting.
Question regarding this thread. Is everyone pushing for just best case scenario speedrun times given ideal server situation, or is there room for discussion for launch speedrun (ahead of the curve) efficiency? The times here are great, but any chance of coordinating a few dozen people all trying simultaneous speedruns to mimic a launch event? My paladin's at 10:52 to 20 focusing solely on strats assuming high congestion (exploration / fedex to 10) - wondering about how the 'speedrun' scope for the group is.
So this is not an easy thing to answer. I, similar to Jpy, do have a launch in mind. Which is why i do particular quests in a given order, and skip some others. However, since we dont know what a classic launch will be like, i have additional routes available, which i can switch to.
That being said, i expect classic launch to be severely different from what we are used to on vanilla servers. First of, we will most likely be looking at server sizes about 1/3 of private vanilla servers, along with the combination of shading. Secondly, when playing a vanilla private server launch, at lot of people know exactly what to do, to get out of starting area asap. I dont expect this to be the case on a classic launch. Private server players will be shattered across regions and servers, and a lot of people will be playing vanilla for the first time, or the first time in 13 years.
These factors makes me think that the best option for classic, is simply to be faster and better. Faster as in more experience and routine, and better at tagging and managing multiple enemies, especially for level 1-5. Therefore i practice an ahead of the curve style.
I would, however, be more critical of this strat, if i didnt play night elf. Simply because if you get just a small set back as some of the other races, catch up is so difficult. Also, i find it difficult to find remote places to grind as a human. An additional note to this is that the recent statistics on race/class combo only has 23,17% of alliance players as night elf (similar to what we normally see on fresh launches). So again less congestion and competition.
edit: 43,03% humans and 33,8% gnomes and dwarves if any one is interested.
yeyeftw NE is so ideal of a starting zone for fresh launch. I am a bit worried about Valley of Trials but I think the way people are about Undead will help a lot and the fact that it’s not just one server launching/the other points you brought up about private server launches comparatively.
@yeyeftw NE is so ideal of a starting zone for fresh launch
As a human, I plan on doing 5-8 or so in Teldrassil. Max xp for minimal effort in that zone.
@yeyeftw NE is so ideal of a starting zone for fresh launch
As a human, I plan on doing 5-8 or so in Teldrassil. Max xp for minimal effort in that zone.
Wouldn't the travel time negate any sort of gain?
@yeyeftw NE is so ideal of a starting zone for fresh launch
As a human, I plan on doing 5-8 or so in Teldrassil. Max xp for minimal effort in that zone.
Wouldn't the travel time negate any sort of gain?
Depends on how late you start, how populated your server is, and the depth of sharding. A late start for Humans seems like the most unideal situation you could be in according to the recent data on which races people are planning to pick. The exploration routes can also save you time in the later levels if you’re passing through areas and grabbing FPs that you will be using for your route later.
Wouldn't the travel time negate any sort of gain?
Depends. If that travel time WON'T be done later? Yes, wasted.
But if I spend 5 minutes going from Dun Morogh to Menethil at level 5 instead of level 22, that's just a shift. Spending 5 minutes now instead of 5 minutes later (though later is longer, cause at level 5 you can die for a skip and not lose time from res sickness) is still 5 minutes spent at the end.
At level 5, I should have Stormwind, Red Ridge, Westfall, Loch Modan, Ironforge, Menethil, Auberdine, and Darnassus, within the first hour... might be a little slower to level 5, but at level 16 or so, I'll have a 2 minute flight vs an 8 minute run from westfall to redridge. I'll have access to any 10-20 zone within 2-5 mintues vs 10-15 cause I already did it.
Wouldn't the travel time negate any sort of gain?
But if I spend 5 minutes going from Dun Morogh to Menethil at level 5 instead of level 22, that's just a shift.
I would be pretty surprised if you can get from Dun Morogh to Menethil in 5 mins. Don't worry, I am all for early exploration and I can see the benefits, but I think you might have a bit longer of a run than 5 minutes. There will be quite a few deaths running through Dun Algaz and Wetlands.