Red Alert 2 was released in October 2000. By that time, both AMD and Intel had passed the 1 ghz milestone. Where in the hell would you pick up a 266 mhz part in October of 2000? A history museum?
The Pentium 2 was just exiting production in 1999...
One issue is that I feel it would look really out of place, since all the mobs would still have the old models too.
Honestly, I feel that Classic WoW is somewhat of a preservation of how the game was in 2005, almost a museum piece, and I wouldn't want any changes to that for better or for worse.
One issue is that I feel it would look really out of place, since all the mobs would still have the old models too.
Honestly, I feel that Classic WoW is somewhat of a preservation of how the game was in 2005, almost a museum piece, and I wouldn't want any changes to that for better or for worse.
Good thing it'd be toggleable so it wouldn't affect you in any way possible.
Red Alert 2 was released in October 2000. By that time, both AMD and Intel had passed the 1 ghz milestone. Where in the hell would you pick up a 266 mhz part in October of 2000? A history museum?
The Pentium 2 was just exiting production in 1999...
...and the last Pentium IIs were clocked at 450 mhz.
No joke, the first computer I played WoW was a Best Buy prebuilt with a 266Hz processor. I bought it a few years earlier because I needed to upgrade to a computer that would run Red Alert 2.
Red Alert 2 was released in October 2000. By that time, both AMD and Intel had passed the 1 ghz milestone. Where in the hell would you pick up a 266 mhz part in October of 2000? A history museum?
Yeah, I remembered this wrong. I think it was an AMD Athlon at 1ghz, but it had RAM support at 266hz. Something like that. We're talking about a PC I bought almost 20 years ago when I had no idea how the things worked.
Oh, yes, a 266 mhz front-side bus makes WAAAY more sense lol
No.
You’re in my world now! *confused evil laughter*
Also realistically it wouldn’t be just aesthetics. It would probably be a very complex balancing act between animations, ability/spell timers, world interaction, who knows what else.
The more things you balance the bigger the risk of breaking everything.