Nice summary posted over at MMOchamp about the latest findings from the Classic Panel. I will add the non-tech stuff to the FAQ thread.
They're releasing the raid content in small installations which is interesting. Good to get some solid answers about other things too.
These stages will launch when it is determined that it is time for them to happen.
I'm just a little worried about the difficulty with 16 debuff slots, progressive itemization? and patch release itself. Kazzak and Azu and DM on release, Green dragons at AQ release?
I'm just a little worried about the difficulty with 16 debuff slots, progressive itemization? and patch release itself. Kazzak and Azu and DM on release, Green dragons at AQ release?
16 debuff slots is a good thing--sure it was a technical limitation back in the day... but it'd be a joke without it to progress through the raid content.
Regarding the itemization--they didn't really mention it. Only that high-end PvP rewards will come out with BWL as they're just as strong or even better according to them. That means no ranking at launch?
Dire Maul, Kazzak and Azuregos should be released in another stage and not with Molten Core and Onyxia. It's clear that it seems to be the preferable way of doing it.
I meant having 16 instead of 8. The difficulty will be easier with 16 at launch making MC and Ony very simple
Didn't see this, but I posted similar stuff under the pinned FAQ.
Regarding the itemization--they didn't really mention it. Only that high-end PvP rewards will come out with BWL as they're just as strong or even better according to them. That means no ranking at launch?
I guess... no battlegrounds either?
Loot trading...........................................................please no
I meant having 16 instead of 8. The difficulty will be easier with 16 at launch making MC and Ony very simple
Right. You're correct. 8 debuffs is what's up during Mölten Cöre and Onyxia. I genuinely hope they don't screw it up with adding it up to 16 during that time.
Regarding the itemization--they didn't really mention it. Only that high-end PvP rewards will come out with BWL as they're just as strong or even better according to them. That means no ranking at launch?
I guess... no battlegrounds either?
We don't know yet. They haven't mentioned it. Only what you mentioned regarding the PvP rewards.
The team was able to use reference data to find models in Classic that were not correct, such as colors of lanterns. Purple was used as a color to recognize wrong model colors
Love this attention to the small details!
Love this attention to the small details!
At the same time, they announce the existence of loot trading in Classic...
Love this attention to the small details!
At the same time, they announce the existence of loot trading in Classic...
What’s the big deal about this though? Why is loot trading so bad?
Love this attention to the small details!
At the same time, they announce the existence of loot trading in Classic...
What’s the big deal about this though? Why is loot trading so bad?
At first glance people may not see it.
I suggest you and everyone watch this video:
The actual solution for this is personal loot, not loot trading.
The actual solution for this is personal loot, not loot trading.
Hey Sequoi welcome to the forums :smile:
What do you mean by personal loot?
Awww... I would have loved to have achievements in classic.
But you do have achievements there. Every little gear upgrade, talent point, quest or special class quest or dungeon completed and much more. All of these little milestones along the way feel like you have achieved something worthy. Simply because you have to earn it.
Awww... I would have loved to have achievements in classic.
For me Reputation will be kind of like achievements - after all you get titles and other rewards alongside the sheer satisfaction of reaching 999 exalted :)
The actual solution for this is personal loot, not loot trading.
Hey Sequoi welcome to the forums :smile:
What do you mean by personal loot?
thank you
Under personal loot the game chooses a number of players (based on group size) and awards them a random item for their spec, while everyone else receives an amount of gold specific to them. Mounts can also be won via this method from bosses that drop them. Like solo looting, the drops are retrieved by directly looting the corpse of the boss, with the chat logs showing who's won something. Loot from Personal Loot is tradeable to anyone for whom the item is an ilvl upgrade, as long as it is also not an ilvl upgrade for yourself. https://wow.gamepedia.com/Loot#Personal_Loot
Without a doubt I agree with you, guys, it is a way to see the achievements, nothing more rewarding than having a title, an exalted reputation, or having the thunderfury equipped; but personally I had already adapted and I liked having them all described, organized and segmented in one section.
In addition, the way in which the system of achievements currently works has become a style of play for those players whose goal in the game is to have all possible points, why lose this type of players being a relatively simple addition to the game? I do not know if it's just me but I know a lot of people who are addicted to achievements. The so-called pokemon masters, catch them all.
I already see myself next year unconsciously pressing the keyboard shortcut (Y) several times.
I hadn’t realized that Dire Maul would be available at launch. I think we’ll see a much quicker market rise than if it wasn’t available at launch.