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Anyone else kind of Bored at level 60?

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(@murlocshapeshifter)
Active Member

I agree that having max level players roaming these zones all the time could be trouble on PvP servers. There could be one or two that have max level content and are on rotation however. This would keep max level players active in all the zones at different times.

That would suck donkey balls. I don't want any level 60's in my low level zones while I'm trying to level. I want level 60 characters to stay in their level 60 zones. Rotating out of different low level zones doesn't change the fact that you're trying to remove low level zones from low level characters.

This also seems of minimal impact in terms of max level content.

> I'm bored at level 60
> Raiding is boring
> Battlegrounds are boring
> I wish I could pick flowers in Hillsbrad on a rotating basis

I mean, if you like herbalism then go collect herbs... If you want to see the low level zones again, come back with a low level character.

The world basically shrinks from 30 to 7 zones once you reach max level. Sound familiar? See Outland or Northrend. This is a design flaw of the game. I am not encouraging level 60's controlling leveling zones and interrupting levelers. I am suggesting that the leveling zones should be something more than just flyover zones. The game lets you just fly over 80% of the world. See Retail. Finding creative ways to reuse leveling zones is so important. Blizzard did this to some extent. Zul'Gurub in STV. AV in Alterac. AB in Arathi Highlands. WSG in Ashenvale. The game needs more of that. Otherwise, you end up with a game where players fly or teleport over most of the world.

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Topic starter Posted : 14/10/2019 3:10 pm
(@pippina)
Noble Member Moderator

The world does not shrink, your character progresses beyond the low level zones as you march on through the game. You never have access to simultaneous relevant content within all 30 zones at any level. I don't have access to EPL at level 1 and I don't expect to be questing in Elwynn at level 60. The game is designed around linear progress flow, and once you reach the maximum level you do activities appropriate for your level. If you wish to re-visit low level content, then you make a new character and progress through that low level content again. I don't expect to be running the Deadmines at level 60 and expect the content to be relevant.

You still haven't come up with a way to deal with funneling large quantities of level 60 characters through low level zones other than 'lol go level somewhere else my weekly air-drop bonus PVP treasure chest spawn is here, Redridge is now level 60 world PVP zone'.

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Posted : 14/10/2019 4:34 pm
(@murlocshapeshifter)
Active Member

The world does not shrink, your character progresses beyond the low level zones as you march on through the game. You never have access to simultaneous relevant content within all 30 zones at any level. I don't have access to EPL at level 1 and I don't expect to be questing in Elwynn at level 60. The game is designed around linear progress flow, and once you reach the maximum level you do activities appropriate for your level. If you wish to re-visit low level content, then you make a new character and progress through that low level content again. I don't expect to be running the Deadmines at level 60 and expect the content to be relevant.

You still haven't come up with a way to deal with funneling large quantities of level 60 characters through low level zones other than 'lol go level somewhere else my weekly air-drop bonus PVP treasure chest spawn is here, Redridge is now level 60 world PVP zone'.

The state of Azeroth at max level is easy to understand. It is mostly dead. The more players that reach level 60, the emptier the world will become. When you are leveling you have 30 zones to progress through. When you are level 60 you have about 5 zones to progress through. Blizzard designed Azeroth as a questing theme park, where the zones simply existed as quest hubs for players to level through. These design decisions have haunted WoW since Vanilla and helped create the single player experience that is retail. There are many issues that make the World mostly irrelevant at max level. There are so many flight paths that you can basically just fly over almost every zone to reach your destination. It is almost the equivalent of having a flying mount.

There are many ways to bring players back into the leveling zones. When Battlegrounds were released, players had to travel back through these zones in order to participate in battlegrounds. This made the world more dynamic and lively. It didn't destroy the leveling environment for other players in those zones. As I said there needs to be restrictions and limitations, so that max level players do not destroy the leveling content in these zones. I don't understand what you are talking about with air drop bonuses or something, but I do think that there might be some better solutions. Look at Strangelthorn Vale, it is a good example of what I am suggesting. It is one of the most populated leveling zones, but it also attracts max level players with Zul'Gurub and Gurubashi Arena and the Booty Bay Boat. Why do you think WoW was always derided as a theme park? Once you finish a zone you are onto the next one with no reason to ever return. Making the game too reliant on instances began in Vanilla. Retail is all about that now to the point that even the world zones themselves are phased/instanced. You want to make the world feel alive.Tthe world is the heart of the game afterall.

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Topic starter Posted : 14/10/2019 4:50 pm
Selexin
(@selexin)
Prominent Member

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Posted : 14/10/2019 5:18 pm
(@hinien)
Eminent Member

Plaguelands, Silithus, Un'Goro, Azshara, Blackrock Mountain, Winterspring

Add:
-Felwood
-all the regions for iron farming ( arathi, AV, hillsbrad )
-probably other regions for herbalism farming.
-Desolace for Maraudon
-Swamp of sorrows for The Sunken Temple
-Moonglade
-Feralas for Dire Maul
-Stranglethorn for ZG and Arena (and Iron).
-Fishing all around the world
-Cooking mats farming allaround the world
-Pets hunting around the world
-Probably some farming areas in blasted lands
-Onyxia lair in dustwallow marsh

And those are only what comes to my mind in this moment. There are probably plenty others.

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Posted : 15/10/2019 12:44 am
Selexin
(@selexin)
Prominent Member

Don't worry Hinien, redridge posts this thread with some consistency, this time under a pseudonym, so you have time to collate a solid list of reasons for the next thread. I'm not sure why he continues this battle, on a classic wow forum made for enthusiasts. He doesn't like classic wow, and he will try his damn hardest to make sure we all know how WRONG blizzard were.

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Posted : 15/10/2019 12:58 am
(@redstain)
Eminent Member

If you can find a forum from end of Wotlk/Pre Cata, you will fit right in.

That's what you want, Cataclysm after Classic.

I honestly can't understand how your brain worked around asking for changes on a Locked Version of a game created 15 years ago that everyone agreed they wanted to play again.

Last words in this thread which i think is ridiculous:

If you're bored, make another class;

If you're bored, try retail;

If you're bored, try another game.

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Posted : 15/10/2019 4:55 am
(@atkars)
Estimable Member

I am trying to ignore these type of posts but it's hard. Those who rush to level 60 and then complain that there's nothing to do should not play this game or quit after hitting 60. It is not supposed to be rushed with dungeon/elite mob spams. This is not Fortnite or Apex Legends where devs release new content every week to satisfy the rushers.

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Posted : 15/10/2019 5:29 am
(@samaraner)
Estimable Member

I just had an awesome idea:
Mobs should not have fixed levels but adjust their stats to the players. This way every player can do content everywhere whenever they want.
Also certain quests should made repeatable, so players have a reason to revisit zones instead of finishing them.
We could call these systems "adjusting" and "regional quests" or something similar.

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Posted : 15/10/2019 5:34 am
(@atkars)
Estimable Member

Mobs should not have fixed levels but adjust their stats to the players.
Wasn't this already on retail? Level 100 pig next to Orgrimmar is plain stupid. I hated it.

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Posted : 15/10/2019 7:54 am
(@sikeo)
Eminent Member

I just had an awesome idea:
Mobs should not have fixed levels but adjust their stats to the players. This way every player can do content everywhere whenever they want.

No. This would destroy the feeling of character growth and progression that is essential to the RPG experience.

They did this in retail and I hate it.

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Posted : 15/10/2019 8:28 am
(@steerclear)
Trusted Member

They did this in retail and I hate it.

In retail, in BFA, it doesn't bother me. But in retail, the world is way smaller. Just a small handful of zones. Ten levels. This would not translate well to the expansiveness that is Classic. Not to mention the BoE rares/epics would then need to scale with the dropping mob and it would shake up economies too much.

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Posted : 15/10/2019 10:35 am
(@samaraner)
Estimable Member

I thought renaming ridiculous retail features was a rather obvious jab. Apparently it wasnt.

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Posted : 16/10/2019 4:28 am
(@vlostek)
Trusted Member

I am bored a bit, yes. But only because my main is a shaman healer-specced and whenever i farm my biggest crit is like 800.

Can’t wait for phase 2 and 3. PvP is where i’m screwing resto and going elemental (for starters).

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Posted : 16/10/2019 6:59 am
(@gensei)
Reputable Member

I just had an awesome idea:
Mobs should not have fixed levels but adjust their stats to the players. This way every player can do content everywhere whenever they want.

No. This would destroy the feeling of character growth and progression that is essential to the RPG experience.

They did this in retail and I hate it.

This was so obviously a joke.

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Posted : 16/10/2019 7:20 am
(@gensei)
Reputable Member

I am bored a bit, yes. But only because my main is a shaman healer-specced and whenever i farm my biggest crit is like 800.

Can’t wait for phase 2 and 3. PvP is where i’m screwing resto and going elemental (for starters).

As a wannabe ele shaman, my spec is gonna be trash until Phase 4. ZG has so much gear for elemental. Especially the Jindo staff. +2 hit and 14 mp5.

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Posted : 16/10/2019 7:21 am
(@telvaine)
Reputable Member

I thought renaming ridiculous retail features was a rather obvious jab. Apparently it wasnt.

It's not your fault. You actually understand satire, so naturally it went right over people's heads.

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Posted : 16/10/2019 2:17 pm
(@samaraner)
Estimable Member

I cant blame people for not getting a reference they dont know though.

Knowing those retail features but not seeing the sarcasm however, thats a paddlin'.

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Posted : 17/10/2019 12:03 am
(@redstain)
Eminent Member

I cant blame people for not getting a reference they dont know though.

Knowing those retail features but not seeing the sarcasm however, thats a paddlin'.

When you posted it, I was already keyboarding away my answer (completly triggered), then I read it again..."righ.....sarcasm".

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Posted : 17/10/2019 1:33 am
(@sikeo)
Eminent Member

To be fair, tone does not, and has never, travelled well over text.

Good one though, you got me

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Posted : 17/10/2019 1:46 am
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