Thank you! I was looking at that list with combat rogue at the bottom just feeling like I was losing my mind
Resto druid in S tier because of mobility and stealth :lol:
Also Paladins are better tanks than Druids apparently. Sure.
That website should honesty be embarrassed to host that article on it lol.
Sorry, I should have answered your question in OP snickerwicket.
You can find actual raid compositions and their performance here:
https://legacyplayers.com/Raids/
(spoiler: you'll be seeing lots of brown)
That website should honesty be embarrassed to host that article on it lol.
Agreed. The person who wrote that article probably doesn't understand the slightest thing about World of Warcraft.
Thank you! I was looking at that list with combat rogue at the bottom just feeling like I was losing my mind
honestly in some ways i agree with rogues being at the bottom.
all rogues bring to a raid is dps.
that is it. we can't cc out of combat without risking death.
we have interrupt and some stuffs for the occasional add but our only real contribution fight to fight is dps.
and despite this, we get blown out of the water in dps by mages and warriors.
classes who
mage - bring food/water. provide post raid portals. arcane intellect and decurse.
warrior - can tank or dps. various shouts. sunder armor. etc
the best tool a raiding rogue has is our ability to practically ignore threat.
however this is largely mitigated because threat was so much less of a concern with 1.12 build.
honestly in some ways i agree with rogues being at the bottom.
yea but they still wouldn't be the lowest, as much as I hate to say it, everyone says my precious enhancement shaman will never be a contender
> arms warrior
> viable
But who was debuff limit?
Mortal Strike builds are my favorite to play as a warrior, but you can't even use it in raids because you start pushing useful debuffs off bosses as soon as you start using it due to the originally 8 and then 16 debuff limit in the original game.
> fire mage
Wasn't just about everything fire resistant once you start raiding? I'm not familiar much with what happens after MC, do raid bosses stop being fire resistant in later raid content?
> shadow priests
> raiding
Again, not with a 16 slot debuff limit...
One issue in clearing this up was that it was a mixed bag throughout vanilla. Warriors were always a tremendously powerful PvP class, and were initially just okay in PvE as dps, but dual wield fury was a really weak spec. People often went arms/MS or Slam spec with a 2h weapon. It later got buffs and talent updates, and by the end of vanilla, with better knowledge on itemization and the buffs, fury warrior dps was very strong.
An original WoW developer who was head of class balance said that if not for BC on the horizon, they would have nerfed warrior dps in a later 1.XX patch. Since we're inheriting the class balance as of 1.12, warrior dps is very strong. If you go to Wowhead's character planner, and only look at Phase 1 gear, you'll find that much of the gear that is best in slot pre-raid for fury warriors is already in the game, unlike is the case for most other classes, especially casters. Warriors are going to be top notch dps for the entirety of Classic.
Lol, that guy must either be talking about another game (???) or he must've been drunk haha. What a shitshow.
One issue in clearing this up was that it was a mixed bag throughout vanilla. Warriors were always a tremendously powerful PvP class, and were initially just okay in PvE as dps, but dual wield fury was a really weak spec. It later got buffs and talent updates, and by the end of vanilla, with better knowledge on itemization and the buffs, fury warrior dps was very strong.
An original WoW developer who was head of class balance said that if not for BC on the horizon, they would have nerfed warrior dps in a later 1.XX patch. It's quite strong. If you go to Wowhead's character planner, and only look at Phase 1 gear, you'll find that much of the gear that is best in slot pre-raid for fury warriors is already in the game, unlike is the case for most other classes, especially casters. Warriors are going to be top notch dps for the entirety of Classic.
That's a good point. I do remember there being a lot of churn back then. That's part of what is going to be weird about classic, no back and forth as classes get buffed and then nerfed into the ground every few months as blizzard flailed around trying to find a class balance. We're gonna be living in a snapshot.
I just noticed something else.
> Protection Paladin
> Reasonable taunting
u w0t m8
Isn't one of the things against a prot paladin is the lack of taunts at all? Obviously not the only negative, but definitely on the list is *no taunts*.
I just noticed something else.
> Protection Paladin
> Reasonable taunting
u w0t m8
Isn't one of the things against a prot paladin is the lack of taunts at all? Obviously not the only negative, but definitely on the list is *no taunts*.
Maybe he meant the aoe damage over time spell they have to aoe aggro...not sure if he knows his terms
I mean Taunt is a warrior ability and paladins have none...
EDIT: Reasonable AoE Aggro??? I think i am reaching
Dude, Fury Warrior is the highest dps melee class in the game.
You should burn that thing with fire and scold whoever shared it with you. That's some Fake News level of nonsense.
Okay, so whoever wrote that article from the first link you posted HAS to be straight up trolling.
What the fuck am I even looking at?
Fury Warrior is pretty much among the top 3 best DPS specs for all of Vanilla, so don't worry about that lol.
Also this has to be a troll post. There's zero way this makes any sense. It throws prot warrior and holy priest up there just to give some passing credibility and then just takes the piss the rest of the way down.
Besides the obvious issues here, I love that the "argument" for assassination rogue being c tier in PVE is because they don't bring anything valuable to PVP lol.
One issue in clearing this up was that it was a mixed bag throughout vanilla. Warriors were always a tremendously powerful PvP class, and were initially just okay in PvE as dps, but dual wield fury was a really weak spec. It later got buffs and talent updates, and by the end of vanilla, with better knowledge on itemization and the buffs, fury warrior dps was very strong.
An original WoW developer who was head of class balance said that if not for BC on the horizon, they would have nerfed warrior dps in a later 1.XX patch. It's quite strong. If you go to Wowhead's character planner, and only look at Phase 1 gear, you'll find that much of the gear that is best in slot pre-raid for fury warriors is already in the game, unlike is the case for most other classes, especially casters. Warriors are going to be top notch dps for the entirety of Classic.
That's a good point. I do remember there being a lot of churn back then. That's part of what is going to be weird about classic, no back and forth as classes get buffed and then nerfed into the ground every few months as blizzard flailed around trying to find a class balance. We're gonna be living in a snapshot.
I mean this is my argument in favor of more content added, or at least that people shouldn't dismiss the idea outright. Vanilla WoW existed along a timeline and went through many changes, and we're only getting single, thin slice of it. We're not playing back in the day before Moonkin form existed, or whatever else. And we're not progressing through those earlier patches.
It's important to remember contingency. The game we're getting in classic was contingent on the context of Blizzard's development and ideas at that very moment. It's also important to point out that Kevin Jordan said that many changes to classes would have gone into the game if Blizzard was not pooling lots of changes together to ship with Burning Crusade. Most hybrid class specs were going to be buffed, including prot paladin, and fury warrior dps was going to be nerfed, as previously mentioned. Devs were uncomfortable with the fury warrior out dpsing rogues. They reworked rogue talents in patch 1.11 to help rogues scale a bit better with gear so that warriors did not pass them up in damage as easily, but it wasn't enough.