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(@gensei)
Reputable Member

I think that there might be a queue on basically all the servers on launch day. There just aren't enough of them.

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Posted : 17/08/2019 1:37 pm
(@grindhouse)
Estimable Member

I dont mind the queues, with all the layers they wont be to bad. Im more worried about queues once phase 2 hits and they remove layers, or maybe they will keep them, witch im also against.

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Posted : 17/08/2019 2:08 pm
(@kolvacs)
Trusted Member

I dont mind the queues, with all the layers they wont be to bad. Im more worried about queues once phase 2 hits and they remove layers, or maybe they will keep them, witch im also against.

Blizzard stated in their "Overcrowded Realm Update": Raising realm caps would simply forestall the problem, letting more players in at launch but creating an unsustainable situation down the line, with severe queues when we turn off layering permanently before Phase 2 of our content unlock plan.

So, the layering is even going to be removed before Phase 2. I know that player dropoff is bound to happen, but it feels like Blizzard is playing this way too close. I don't think that anyone minds having queues in general, but it does seem like these will be very large queues at this rate.

My concern is that when adding new realms, it's difficult to convince a guild of people to convince all of their members that they should move realms. Individual people are easy enough to get to move because they have more 'freedom' to do so. But when you have so many guilds / alliances already committed to playing on a realm, that's the difficult one.

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Posted : 17/08/2019 2:13 pm
(@stfuppercut)
Noble Member

So, the layering is even going to be removed before Phase 2. I know that player dropoff is bound to happen, but it feels like Blizzard is playing this way too close. I don't think that anyone minds having queues in general, but it does seem like these will be very large queues at this rate.

Yeah, this is what we have been saying. As was *alluded to during early dev interviews months ago. These queues will be enormous. These servers will have MASSIVE populations... 10k OVER capacity. lol.

*spelling eluded =/= alluded

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Posted : 17/08/2019 2:26 pm
(@black-monarch)
Reputable Member


As was eluded to during early dev interviews months ago.

FYI...

https://www.dictionary.com/browse/elude

https://www.dictionary.com/browse/allude

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Posted : 17/08/2019 3:16 pm
(@grindhouse)
Estimable Member

Do we know how many players will be online at a time once they remove layers? Is it 3k 6k 9k 12k?

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Posted : 17/08/2019 10:51 pm
(@pippina)
Noble Member Moderator

Do we know how many players will be online at a time once they remove layers? Is it 3k 6k 9k 12k?

I don't think they've shared a number yet.

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Posted : 17/08/2019 10:52 pm
(@kazukii)
Estimable Member

Do we know how many players will be online at a time once they remove layers? Is it 3k 6k 9k 12k?

I'll throw a random guess of 15k with the new layering, that's 5x the capacity of the original servers, I can't imagine Blizzard wanting anything higher than that or even just 10k because of performance issues. The queue's will be between 10-20k for Shazzrah and Herod which pretty much speaks for itself.
Once they remove layers, levelling zones will become a gank-fest quickly. If anyone have a warrior I suggest getting it to 60 in phase 1 asap.

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Posted : 18/08/2019 2:24 am
 Sig
(@sig)
New Member

If Herod actually had 100K people reserving names as you speculated, then Blizzard is probably already discussing how they're going to introduce free realm transfers before phase 2. Classic WoW is simply not playable with those kinds of populations. I believe Nost was regularly running with 10K simultaneous players and that was considered much higher than any realm in Vanilla had. They will need to force players into new realms.

I think everyone should understand that Blizzard can only do so much in anticipation of Classic WoW. The hype is insane around this game. The servers aren't even live yet and we've had tens of thousand of players discuss realms and communities and their dreams and aspirations, who they want or don't want to share realms with, etc.

I am fully expecting the possibility that one or two months in the populations can remain very high despite Blizzard's expectations that they would dwindle. At that point they would likely introduce the realm transfers to balance things out before removing layering. I think guilds should be aware of this possibility, and it may be best for all of us to not get too attached to our realms. ;-)

Good insight and reasoning, I think I agree with you and that what you've described is what'll end up happening. 👍

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Posted : 18/08/2019 4:15 am
(@pippina)
Noble Member Moderator

Now Thalnos is full and Myrzael has gone high population

wheee

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Posted : 18/08/2019 1:50 pm
(@lendryn)
Estimable Member

Stalagg is now High population

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Topic starter Posted : 19/08/2019 8:13 am
 Nyxt
(@nyxt)
Reputable Member

Are we assuming that there will be no new people playing classic come launch day or a very small percentage?
I mean this is/was name reservation and all servers are getting close to high or full....
I get some people reserved on multiple servers and that may skew the numbers a bit...but still damn!
Are we expecting more servers soon?

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Posted : 19/08/2019 8:14 am
(@lendryn)
Estimable Member

Nyxt We ought to be getting a lot more but Blizzard will definitely add at least one. I don't think they want more Full servers.

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Topic starter Posted : 19/08/2019 8:28 am
 Nyxt
(@nyxt)
Reputable Member

@Nyxt We ought to be getting a lot more but Blizzard will definitely add at least one. I don't think they want more Full servers.

Hope so!
Either way I may still stay Stalagg only to use the name to complain lol

"Yeah, you know the one, that server, Sta-LAG, such a laggy server!"

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Posted : 19/08/2019 8:43 am
(@falcon)
Trusted Member

Stalagg and Fairbanks will also go Full. Wouldn't be surprised if they add 1 more West Coast PvP server.

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Posted : 19/08/2019 9:08 am
(@black-monarch)
Reputable Member

Stalagg and Fairbanks will also go Full. Wouldn't be surprised if they add 1 more West Coast PvP server.

Germany is getting 2 more servers, England 1 more, and North America 2 more, on Monday, in addition to the 1 extra Euro server and 1 extra North American server that we got like 2 days ago.

"You think you do, but you don't..."

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Posted : 19/08/2019 12:48 pm
 Cook
(@cook)
Active Member

On high population servers nobody cares about who you are or what you're doing. It diminishes the power and influence of individuals at every level.

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Posted : 20/08/2019 1:39 am
Azelkith (Knoxtane)
(@knoxtane)
Estimable Member Moderator

I'm excited. I can't wait to actually have to interact with other players!

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Posted : 20/08/2019 2:13 am
(@stfuppercut)
Noble Member

On high population servers nobody cares about who you are or what you're doing. It diminishes the power and influence of individuals at every level.

Agreed. This is why an individual players value or influence will be inherently low within Classic. Even medium pop realms will boast FAR higher player counts than overpopulated vanilla realms. Everyone will be a drop in the bucket. Ninja loot? No one can keep track. Act like an asshole? No one can keep track. Camp a vital chokepoint? Wont matter, there are 10 other layers, your impact is meaningless. Just like the differences between a small town and a major city, most people wont recognize your or know you in a city, and server populations on Classic have the potential to be the size of a small city.

You will constantly see people in your level group that you have never seen before. You will rarely interact with the same people twice. This was true on private servers of 12k, and will be magnified in Classic with even larger server populations.

At this point it looks like you'll have two options for Classic. High pop or full. So I suppose that given the circumstances, high is the better option.

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Posted : 20/08/2019 8:02 pm
(@kolvacs)
Trusted Member

On high population servers nobody cares about who you are or what you're doing. It diminishes the power and influence of individuals at every level.

Agreed. This is why an individual players value or influence will be inherently low within Classic. Even medium pop realms will boast FAR higher player counts than overpopulated vanilla realms. Everyone will be a drop in the bucket. Ninja loot? No one can keep track. Act like an asshole? No one can keep track. Camp a vital chokepoint? Wont matter, there are 10 other layers, your impact is meaningless. Just like the differences between a small town and a major city, most people wont recognize your or know you in a city, and server populations on Classic have the potential to be the size of a small city.

I do think that this was also true in general for Vanilla. There were very few people that you actually knew of. But, I also think that when you stand out as a player on a realm that there is a really good (or bad) reason for it.

The layering thing literally won't matter for very long anyways.

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Posted : 20/08/2019 9:27 pm
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