Looks like it’s time to roll cow, they’re basically a ranged melee character :P
@snickerwicket Yes, but leeway is distinct from the increased Tauren range. Leeway is a 2.66 yard melee range increase for everyone when both characters are moving and neither is snared more than 30%. We're just referencing Tauren because leeway + Tauren's base range has the most apparent effect.
Oh so leeway is just how you can hit shit that's kind of far away? That was super useful when everything was laggy on my old potato pc. That's definitely a big part of classic to me! It made BG's easier as a melee class.
Seems like a lot of players, especially hunters, are really concerned about the melee leeway for a couple reasons;
Melee attackers who you should kite aren't really kitable which is the most important thing hunters can possibly do to counter melees who does great damage up close, like rogues and warriors, without even getting off traps or being able to melee or shoot at them.
If the hunter tries to melee without a melee spec and PvP gear (I believe) he's at a huge disadvantage because he isn't meant to be a melee fighter like other classes, and deals negligible damage compared to say warrior, rets and rogues.
If the hunter goes in for a trap, well, there isn't going to be any trapping happening because the melee is so far away because of leeway that the melee can walk around it and resume hitting. And then there is Scatter-Trap DR which is also gamebreaking.
And if the hunter tries to kite, well, the melee is in his deadzone (5-7, or 7-9 yards for Tauren) and the hunter can't shoot so he's just gonna get smacked and killed without getting a single shot off.
Which apparently is all adding to a huge debate if the class is doomed or not, some even saying they won’t play unless it’s fixed or just completely rerolling and some even saying hunters lost their farming skill, is melee leeway having such a huge impact or is this a community overreaction beyond the sky? I know too little to make my mind up but it’s sound really bad.
Seems like a lot of players, especially hunters, are really concerned about the melee leeway for a couple reasons;
Which apparently is all adding to a huge debate if the class is doomed or not, some even saying they won’t play unless it’s fixed or just completely rerolling and some even saying hunters lost their farming skill, is melee leeway having such a huge impact or is this a community overreaction beyond the sky? I know too little to make my mind up but it’s sound really bad.
Yes. So many concerns. Playing a hunter correctly at a high level gives a VERY small tolerance for making errors. Positioning is everything. The difference of 1 yard is the difference of kiting a player to death or being deadzoned. Having a 2.66 yard leeway + the potential for player connection to further affect this, is concerning to say the least. Leeway is imitating poor connections to a server, but there is no system in place to check an individual players latency and then to apply leeway to equalize the effects of connection that both players would be experiencing. Not that I am saying that this would be the appropriate way to go either... Leeway offers a HUGE unknown. Races like tauren will see the most magnified version of this for better or worse... Race/Class combos like tauren druids will be caught out of form while trying to roll hots FAR easier than night elf druids. Classes like hunters will lose fights based on 1 yard of range, so 2.66 is very concerning. I play hunter because I enjoy it. I enjoy it because it performs well. If the class doesn't perform well, I would simply play a different class.
Again, we have no idea how this will impact the meta of PvP, but as anxious as I am to see how this will impact hunters, I am also excited for the potential this will have to shake things up. My personal loss of playing a hunter is far outweighed by the benifits of a new meta in PvP! I typically switch to warlock/mage after tier 2 when hunters begin to fade and turn my hunter into a BG baddie. In Classic I may just end up abandoning the hunter right out of the gate, and that is super exciting.
In the level 19 twinking bracket, even with laggy "leeway" back in the day, hunters were still really hard to take on. As a rogue I wouldn't engage unless they were distracted or I had the upper hand for some reason. Those pig charges and stuns were vicious at that early level.
I've also heard this isn't just a PvP thing anymore but that mobs are also much more difficult to kite. In this vid around 30 seconds in you can see him getting hit from very far away even though the mob is chilled (which against players allegedly stops the leeway mechanic):
https://www.youtube.com/watch?v=67Z8MTAX-nQ&t=28s
This is very bad news for any leveling method that leverages kiting i.e. hamstring or earthbind kiting. Compound that with /sit not triggering Blood Craze and Enrage and leveling a warrior will be even more gruesome than usual.
I AoE leveled a mage in TBC and I don't remember anything this extreme.
I'm not really into changes to the game and I play melee and will benefit from this but I still think it's ridiculous to keep it in, to my understanding this was a mechanic because most people playing vanilla had bad internet which isn't the case anymore.
This is very bad news for any leveling method that leverages kiting i.e. hamstring or earthbind kiting. Compound that with /sit not triggering Blood Craze and Enrage and leveling a warrior will be even more gruesome than usual.
It's a good thing that sit isn't used for anything like this anymore.
Not gonna lie, but those mobs in that mage video seems to have some incredibly long arms, longer than usual.
That just doesn’t seem quite right.