anyone looking to dungeon grind on alliance? I will be rolling warrior and playing 16hours a day until 60 expect 5-6days max. I have done a few speed runs 1-20 in preparation. I have server setup where we can practice before launch.
Msg me on discord Gaz#2928, remember EU Alliance only.
DISCORD SERVER FOR FINDING DUNGEON GRIND FRIENDS https://discord.gg/tnpFQ3D
Hey,
Added you on discord. Can't seem to get your discord link to work. I´m interested in joining the dungeon levelling community on Alliance EU :)
We are currently up to 60 guild members+ on creating an NA PvP Alliance guild for dungeon grinding. We have a google document that is pairing players with groups and solo players. Whether you're trying to fill out your last few spots, or you're a solo player, come join so we can get you guys paired up ASAP.
If you are just looking for a guild to go casual with and want a strong support group that runs a lot of dungeons, that is also cool. We have a large community of casual players that we will use to fill our runs and to level with our alts.
<Dungeon Grind> https://discord.gg/6vpqyuZ
Group 1 - needs 2 melee players
Group 2 - needs a warrior
Group 3 - requires 3, open to comps
Group 4 - needs a warlock
-You can add your group to this list-
While we have a ton of people, no one has started to build a spell cleave team, yet we have a lot of spell casters without a team. Use us as a resource to help build/finish your team. This is specifically intended for players on NA PvP Alliance that will all be rolling on one server.
We are currently up to 60 guild members+ on creating an NA PvP Alliance guild for dungeon grinding. We have a google document that is pairing players with groups and solo players. Whether you're trying to fill out your last few spots, or you're a solo player, come join so we can get you guys paired up ASAP.
If you are just looking for a guild to go casual with and want a strong support group that runs a lot of dungeons, that is also cool. We have a large community of casual players that we will use to fill our runs and to level with our alts.
<Dungeon Grind> https://discord.gg/6vpqyuZ
Group 1 - needs 2 melee players
Group 2 - needs a warrior
Group 3 - requires 3, open to comps
Group 4 - needs a warlock
-You can add your group to this list-
While we have a ton of people, no one has started to build a spell cleave team, yet we have a lot of spell casters without a team. Use us as a resource to help build/finish your team. This is specifically intended for players on NA PvP Alliance that will all be rolling on one server.
If only there was anything like this for EU :(
If only there was anything like this for EU :(
Make it! I'm 3 days in and have no support/idea how to work discord. There is a HUGE demand for this, the people who join will help you out so much! Feel free to join ours and take whatever resources you need and use them for yourself. The more awareness this method has, and the more people dungeon grind, the better for all of us.
If only there was anything like this for EU :(
Make it! I'm 3 days in and have no support/idea how to work discord. There is a HUGE demand for this, the people who join will help you out so much! Feel free to join ours and take whatever resources you need and use them for yourself. The more awareness this method has, and the more people dungeon grind, the better for all of us.
I´m new on disc, and don't feel I can admin a channel. Any chance you'll make your channel divided into sections like the classic wow guilds discords? Having subchannels for EU-Alliance, EU-Horde and NA-Horde. Besides your NA-Alliance ofc. I feel like there could still be a lot of synergy/sharing in having it in a "general" discord..
As much as it is a very viable method of leveling, then I must admit that I only plan to use it as a gap filler - the xp/hour advantage is great but I do enjoy the notion of leveling and questing.
For me, this is however quite a great realisation as it means slightly less contested zones, even more reason to do dungeons as they come and as an alternative if you find yourself swamped in quest zones.
I´m new on disc, and don't feel I can admin a channel. Any chance you'll make your channel divided into sections like the classic wow guilds discords? Having subchannels for EU-Alliance, EU-Horde and NA-Horde. Besides your NA-Alliance ofc. I feel like there could still be a lot of synergy/sharing in having it in a "general" discord..
Same here, downloaded it about 2 weeks ago. Haha. Learn as you go. Not interested in segmenting my community. As of right now a lot of people are trying to poach members and are primarily concerned with building their 5 man, not realizing that people are wildly unreliable. The goal here is to build a strong community on one realm so you have the support of the entire group. If someone flakes out, we find a filler. We are doing our best to mass recruit to build this thing as strong as possible. If you build your disc though we can do some crosspromotion and pin eachothers channels.
As shortsighted as people are being trying to fill out their 5 man team, they arent realizing the greater challenges involved in coordinating 5 consistent players. I realized this almost immediately and identified the necessity of building a community rather than a team.
In addition to the comparable (or even better!) xp/hour, you're also getting well geared. Most quest rewards are green while most dungeon boss drops are blues. Better gear = better kill speed = higher xp/hour. It's a nice flywheel once you get it spinning! As a tank or healer, if you can find the a partner (healer if you're tank, tank if you're healer) or even a full group of five then you'll be able to do pretty well for yourself.
ClassicRaids
Exactly right. This method is going to be valuable for classes level slower like a warrior. Warriors go from a slow leveling speed average (for the average player who is fairly familiar with the game) of around 12 days played to around 6 days played.
Speaking of which, we are in need of many warriors for our leveling team if anyone is interested.
I'll probably be grinding dungeons a bit. It seemed to work well in the BETA
I´m new on disc, and don't feel I can admin a channel. Any chance you'll make your channel divided into sections like the classic wow guilds discords? Having subchannels for EU-Alliance, EU-Horde and NA-Horde. Besides your NA-Alliance ofc. I feel like there could still be a lot of synergy/sharing in having it in a "general" discord..
Same here, downloaded it about 2 weeks ago. Haha. Learn as you go. Not interested in segmenting my community. As of right now a lot of people are trying to poach members and are primarily concerned with building their 5 man, not realizing that people are wildly unreliable. The goal here is to build a strong community on one realm so you have the support of the entire group. If someone flakes out, we find a filler. We are doing our best to mass recruit to build this thing as strong as possible. If you build your disc though we can do some crosspromotion and pin eachothers channels.
As shortsighted as people are being trying to fill out their 5 man team, they arent realizing the greater challenges involved in coordinating 5 consistent players. I realized this almost immediately and identified the necessity of building a community rather than a team.
I kind of get where you're going, but I think we approach this from two different angles: you seem to wan't to make a steady 5-man group for the entire content, where I was more thinking of having a community where you could just type "DPS LFG SM:GY Farm", and make random groups whenever you were on. I think there are too many downsides and risks in staying with one group, with only a few replacements along the way. By all means go for it, I'm not saying it's impossible! You'll no doubt get better times running with the same group over and over if you're able to be online all of you at the same times. But in my opinion that's just a really big if...
I kind of get where you're going, but I think we approach this from two different angles: you seem to wan't to make a steady 5-man group for the entire content, where I was more thinking of having a community where you could just type "DPS LFG SM:GY Farm", and make random groups whenever you were on. I think there are too many downsides and risks in staying with one group, with only a few replacements along the way. By all means go for it, I'm not saying it's impossible! You'll no doubt get better times running with the same group over and over if you're able to be online all of you at the same times. But in my opinion that's just a really big if...
Which is what we are building. A community. Strong groups that are doing this from 1-60, need a guild to support them and a healthy stable of users to back them up if anyone flakes out. This method is still strong enough for casual users to dungeon spam. Which is why we are recruiting both and matching players who will work together well on the top end, while build a strong community for the casuals on the bottom end. I wont link all my players, but here are some of our earlier spreadsheets for an example (we have since learned and made a few updates):
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The goal here is to offer the top end players a group that is consistent and will keep up, while building a strong base of casual players that can also benefit from the strategy. The guild will need both ends to be healthy. Which is also why I'm not interested in over-complicating things and offering recruiting for horde or EU. Its best to stay in my lane and build a strong community for one guild on one server. Set one goal and have everyone work towards that goal. In this way we avoid spreading ourselves too thin.
We are projecting approximately 100 members that will be rolling together in one guild on launch. We will then begin recruiting ingame and aim to keep a steady stream of players entering the guild to help battle attrition and build the lower end of our community. The initial launch day offers a great surge of players. We also anticipate that recruiting will get easier once we have realm names, as many people are holding out until we have more details.
So to respond to your point, I am not concerned with building a 5 man team, I am attempting to build a 100 man army. Some are part of consistent teams, some are casual, some are traditionally leveling but all of them have interest in putting together dungeon runs as often as possible.
Not trying to reroute the thread here, I do think that this is related to the topic as this method requires a strong foundation to function. I think that this will be the major oversight that causes many teams to fail. It is also not being discussed by many people who plan to try this strategy.
There is always strength in numbers. The more individuals or organizations that you can rally to your cause, the better. - Mark shields (ironically, none of our players will be using shields)
i know its not vanilla wow but i solo farmed rfc from 10-20 on some classes before the level scaling and it was really efficient. did anyone else do this at some point?
I kind of get where you're going, but I think we approach this from two different angles: you seem to wan't to make a steady 5-man group for the entire content, where I was more thinking of having a community where you could just type "DPS LFG SM:GY Farm", and make random groups whenever you were on. I think there are too many downsides and risks in staying with one group, with only a few replacements along the way. By all means go for it, I'm not saying it's impossible! You'll no doubt get better times running with the same group over and over if you're able to be online all of you at the same times. But in my opinion that's just a really big if...
Which is what we are building. A community. Strong groups that are doing this from 1-60, need a guild to support them and a healthy stable of users to back them up if anyone flakes out. This method is still strong enough for casual users to dungeon spam. Which is why we are recruiting both and matching players who will work together well on the top end, while build a strong community for the casuals on the bottom end. I wont link all my players, but here are some of our earlier spreadsheets for an example (we have since learned and made a few updates):
?width=1920&height=1080&fit=bounds
?width=1920&height=1080&fit=bounds
The goal here is to offer the top end players a group that is consistent and will keep up, while building a strong base of casual players that can also benefit from the strategy. The guild will need both ends to be healthy. Which is also why I'm not interested in over-complicating things and offering recruiting for horde or EU. Its best to stay in my lane and build a strong community for one guild on one server. Set one goal and have everyone work towards that goal. In this way we avoid spreading ourselves too thin.
We are projecting approximately 100 members that will be rolling together in one guild on launch. We will then begin recruiting ingame and aim to keep a steady stream of players entering the guild to help battle attrition and build the lower end of our community. The initial launch day offers a great surge of players. We also anticipate that recruiting will get easier once we have realm names, as many people are holding out until we have more details.
So to respond to your point, I am not concerned with building a 5 man team, I am attempting to build a 100 man army. Some are part of consistent teams, some are casual, some are traditionally leveling but all of them have interest in putting together dungeon runs as often as possible.
Not trying to reroute the thread here, I do think that this is related to the topic as this method requires a strong foundation to function. I think that this will be the major oversight that causes many teams to fail. It is also not being discussed by many people who plan to try this strategy.
There is always strength in numbers. The more individuals or organizations that you can rally to your cause, the better. - Mark shields (ironically, none of our players will be using shields)
I completely agree with everything you said. I guess I misunderstood the layout on the discord, and thought of it as steady groups, and not a community. I fully understand that you want to focus on NA Alliance. Again, I just wish some one would make it on EU ;)
There is always strength in numbers. The more individuals or organizations that you can rally to your cause, the better. - Mark shields (ironically, none of our players will be using shields)
Haha. Been chatting with the group and a friend of mine has already joined up with these guys. We're considering taking our guys alliance to jump onboard. Pretty great opportunity for people to start on a realm with a strong community and have a bunch of support during leveling. Most leveling guilds dont really serve a purpose other than socialization. It seems like these guys have found a way to min/max the leveling aspect of the grind and provide a guild with a ton of utility. I do tend to disagree with not having an EU/horde option though. I think the community would be stronger as a whole if it was offered to everyone.
If only there was anything like this for EU :(
Make it! I'm 3 days in and have no support/idea how to work discord. There is a HUGE demand for this, the people who join will help you out so much! Feel free to join ours and take whatever resources you need and use them for yourself. The more awareness this method has, and the more people dungeon grind, the better for all of us.
I made a discord server for all, please invite anyone you know looking for players to dungeon grind with
I'm wondering if anyone has put together an optimised talent route for Warriors in dungeon leveling yet?
I'm wondering if anyone has put together an optimised talent route for Warriors in dungeon leveling yet?
It depends on the comp youre running. Arms for sweeping strikes and fury for imp cleave as your two main priorities. Each of your warriors will run a slightly different spec. Your weakest warrior, the warrior you give upgrades to last, will run imp battleshout, he will be less concerned with parry because he wont pull threat. He will be less concerned with any and all talents that benifit getting hit, because he likely wont be getting hit often.
Your aggressive warriors will be running aggressive talent specs and will save valuable points that they would waste in things like imp battleshout. They will prioritize some talents that benifit from a warrior getting hit. They will likely opt to put an extra point or two into deflection to help them reach sweeping strikes as the extra parry will likely provide more value than the extra dmg from two hand wep spec. Depending on your setup you can run a variety of good specs... I dont want to get into it too much here, but all of this info can be found in our discord from many of the informed warriors there.
Many players are already beginning to theorycraft this. The truth is you have quite a bit of room for creativity when it comes to your build, so long as it synergizes well with your comp.
I've got a 5 man group on NA PVP Horde and we're looking to expand into 10 people. Could potentially turn into a guild if we get enough. If any of you want to join (or merge your existing group with ours to create a mega group), check my signature for my discord.
I've got a 5 man group on NA PVP Horde and we're looking to expand into 10 people. Could potentially turn into a guild if we get enough. If any of you want to join (or merge your existing group with ours to create a mega group), check my signature for my discord.
Lets get some horde up in this bitch and build a horde discord as well!
Our community is growing exponentially on ally side. Tons of teams looking for their final players. Up to about 100 members (65ish in the discord) and about 4 completed teams. Our true connection is a bit bigger than that because we also have a sister guild that will be rolling with us on launch =). Tons of opportunities guys, whether youre horde or alliance get in on this while its fresh and find your teams.