I agree that this should have been fixed way back then, for all the reasons stated [...] but I don't think that it should be adressed at this point in time. At the very least, it's a flavorful interaction between mechanics.
I guess this is what splits people up. Myself I think things could be fixed in a hypothetical 1.13, while some thinks it should be 1.12 frozen in time forever.
According to a video I saw Manual Crowd Pummeler is better for feral druids than Atiesh, Greatstaff of the Guardian. This is something which I sincerely think that they should fix. Stuff like this, which was discovered on private servers and theorycrafted to death, is not vanilla or nochanges for me. If this was discovered during vanilla I'm pretty sure it would get fixed by Blizzard.
There is something wrong if a lv29 item is better than a Legendary, don't you think?
The same can be said about Wolfshead Helm I suppose. Perhaps other stuff aswell, suggestions?
Stuff should be changed according to someone's subjective opinion on a random theorycrafted metric?
Because making that sort of comparison is simply ludicrous. That blue item has 3 charges to it, and you're only judging those two items on a single metric (damage output) which is also silly because you're completely disregarding:
* that it's better for Balance/Resto
* the mana regen aura it provides
* the Stamina it gives (which makes it a better PvP item)
* the portal to Karazhan
That's like saying Thunderfury sucks ass in PvP compared to a random blue item with +10 Stamina for Warlocks because it gives less Stamina so Blizzard should change it. Like completely disregarding that the sword has other uses as well, no no - we're just theorycrafting what is and isn't viable for survivability and we've found that it's true that a blue item is better than a legendary item. :lol:
Stuff like this, which was discovered on private servers and theorycrafted to death, is not vanilla or nochanges for me.
If I had 1 copper for every forum post that was like "I love Vanilla and I'm not like those other guys who're crying for changes, but I think Blizzard should fix..." threads, I'd have an epic mount by now. :lol:
Balance patches belong to retail WoW. Classic WoW is about recreating patch 1.12. "Fixing" things means changing them. Vanilla was not very well balanced and it doesn't need to be.
Stuff should be changed according to someone's subjective opinion on a random theorycrafted metric?
[...]
If I had 1 copper for every forum post that was like "I love Vanilla and I'm not like those other guys who're crying for changes, but I think Blizzard should fix..." threads, I'd have an epic mount by now. :lol:
Well, I'm not demanding any change based solely on my opinion, I'm merely contributing to a forum where people can discuss, as is the intention of a forum.
I get that it could be a slippery slope from fixing some stuff to ending up in BfA but they are fixing wall jumping right? And you won't end up in BfA just because of Classic has no wall jumping.
Even wall jumping is going to have extreme consequences in AV if the jump skip is no longer going to be available for the Horde. Many have opposed it and many still do.
As long as it doesn't force other people out of the meta it is balanced and therefore can exist. Quirky items (Skull of Impending doom, MCP and others) are part of what makes this game so rich and feel alive. The MCP doesn't do much else than elevate druids into competitive ranges in relation to the already existing forces (I'm not convinced that it surpasses them, does anybody know something I don't?) therefore it can remain unchecked imo.
Even wall jumping is going to have extreme consequences in AV if the jump skip is no longer going to be available for the Horde. Many have opposed it and many still do.
AFAIK there's a difference between wall jumping and pixel jumping (or what it's called) and that's why the Horde back door jump will still be there in Classic, but wall jumping will not.
Stuff like the MCP is one of the main reasons I like vanilla; There is no streamlined, hard-coded meta but rather one that the community developed over many years. The MCP allows the previously frowned upon druid to be a rather competetive tank. Not that I wouldn't want balanced classes like in BC, but Classic is just the way it is and gameplay changes would not fit the Classic philosophy.
As long as it doesn't force other people out of the meta it is balanced and therefore can exist. Quirky items (Skull of Impending doom, MCP and others) are part of what makes this game so rich and feel alive. The MCP doesn't do much else than elevate druids into competitive ranges in relation to the already existing forces (I'm not convinced that it surpasses them, does anybody know something I don't?) therefore it can remain unchecked imo.
Yeah this was my point earlier. Even with these two gimmick items, cat druids still can't keep up. They're still kinda bad.
The second we start to substitute our modern judgement to solve problems from 12 years ago we are deviating from our goal of a historical recreation of the game as it was, and making something different, and that is something we want to avoid .
― Ion Hazzikostas, Blizzcon 2018
https://youtu.be/hhKkP8LryYM?t=1917