Let me elaborate a bit on warriors and skill ceiling / floor.
In my opinion, Warriors are pretty interesting, because they are not easy to learn, but also not hard to master. By using the above terms, you could say they got a medium skill floor and a medium skill ceiling.
Stance dancing for example looks intimidating, but with good macros it's null sweat, because stances are instant AND off general cooldown.
Leveling also is a way lesser issue than before, thanks to melee cleave and strong 2h builds utilizing continuous weapon upgrades.
Tanking looks difficult, because you have to know how threat works and how to use your tools. Also because people play very fast and never give you much time to build threat. Also until you got your hands on Thunderfury, your raid will mostly be 'threat capped' - they could dps harder if the tank would do more tps.
Now the exceptional warrior players go beyond that, and use a wide array of different items and weapons (and talent speccs) for different situations, tailored to their specific needs. It might suprise some, how many different items you could use, while still being a bruiser. I really like how they fulfilled the class fantasy here, that warriors strive to master different weapons and tactics.
Unpopular opinion: I don't measure skill in PvE unless it's world first on new released bosses. PvP mostly never on the same location, different geared players, different skilled players. You have to adapt to enemy having consumables etc.
PvP is where the skilled players hang!
You can show some skill in PVE too, but it's harder to track there.
If you do everything else right, have the right consumes but be undergeared you can do some raids just fine for example. That doesn't work in Naxx anymore because every encounter is also a gear check there. But even in AQ40 you could do wonders with playing your class to 100%.
Also, if anything goes south in dungeons or raids it's mostly the skilled players that stay alive or saving the raid a wipe.
Nethertheless, I agree that it's easier to measure skill in PvP, especially if you are duelling under rules or challenge yourself to win a unfavorable encounter in battlegrounds.
Lol at the people voting mage. Gtfo go spam your 1 key in Mc some more.
Druids, rogues and warriors are all very complex. I'd say druid takes the cake. It can be everything in the game but never the best at what it does. Warriors stance dance a lot and controlling your rage doing so, sucks. And rogues stealth mechanics are insane. You can you can do alot with it and a rogues cds. Ambush>blind>leave combat>stealth>ambush>(if there not dead use vanish then ambush 🤣)
(interesting how Mage got 0 votes, guess that's because Mages have a very high skill floor :D).
I don't think that mages got a very high skill floor - they are not called '2019 hunter' without reason: everyone and his dog can play a viable mage nowadays.
Got my logic mixed around there, meant that mages have a very low skill floor (was thinking of mages compared to warlocks, who actually do have a very high skill floor xd)
Hunter, Warlock and Rogue came to my mind first. I voted Hunter though for the amount of dynamic mechanics they have to master.
Got my logic mixed around there, meant that mages have a very low skill floor (was thinking of mages compared to warlocks, who actually do have a very high skill floor xd)
Yeah, I thought so :mrgreen:
Sample size of 155 votes slowly is looking decent. Sure, Forum crowd is a bit different than the population of WoW players, but some of them should not be allowed to vote anyway :razz:
For now top 3 picks are
1st Druid
2nd Hunter
3rd Warrior
to which I can almost agree, except for the warriors. I would see Druids, Hunters, Mages in top 3, not necessary in that order.
Will allow revoting, maybe people changed their mind!
@Pippina Didn't we talk about this Pippina? or maybe it was someone else with a similar name.
Happy to discuss it in detail, if you're genuinely interested.
No, I don't remember. Run it by me again. I'm trying to wrap my head around this one.
173 votes, mages / hunters won some more, I like it!
If people are wondering why Paladins / Priests and Shamans are so low:
Paladins have a low skill floor and ceiling, as they are pretty bland in classic.
Priests and Shamans have a medium to hard skill floor, but the ceiling is medium at the best, not much options in classic and you are pretty predictable. Sure a troll shadow priest or tauren shaman can pull of some surprises against inexperienced players, but that's it.
Pippina I'll give you the basics. Be alliance cuz paladin, cuz devotion aura +concentration aura with PvP gloves to Cast Mind Blast, also Bag of Marbles. Shadowform is nice. But for insane threat we shift in and out to heal a war/rogue who has Crystal of Zin-Malor equipped. We heal depending on the damage increments (hard but doable with practice). Happy to answer more questions.
Lol where do the Warrior votes come from, Warrior is one of the lowest skillcap classes in the game.
Personally voted Rogue but this is just impossible to judge. Talking 1v1, 1vx or xvx PvP or PvE? Could make a great argument for Warlock, Hunter, Mage and Druid as well (interesting how Mage got 0 votes, guess that's because Mages have a very high skill floor :D).
Good warrior tanking multiple mobs is constantly stance dancing and using every GCD critically while making decisions many moves ahead, meanwhile swinging his camera around to track everything else going on. He's going to be switching from 2hander/DW to shield, intercept, bloodrage, zerker rage, heroic strike, whilewind, def stance with shield block and revenge and disarm, back to battle to get an overpower, queing heroic strike to get rage >25, meanwhile watching his health carefully to pop shield wall or pot or last stand, or to intercept away, or to hamstring kite. Warriors in some encounters will use all of their abilities and all of their stances, and everything they use is going to be dependent on current health, incoming expected damage, and other incoming problems (like healer mana or next boss phase). That's like 20 different buttons being spammed, pressing about two buttons a second, while swinging camera around looking at the bigger picture and while talking into teamspeak
I played warrior, they're easy.
So, which class do you think had the highest potential in the hand of a dedicated player?
I'd have to say in terms of PVE, it would be a Priest Tank.
Combining both damage spells and healing spells in a beautiful synergistic dance of mana/health coupled with coordination and communication is truly the most challenging but gratifying as you where not designed for that purpose but can when in the hands of a dedicated player.
Always been quite cool that Disc was originally designed to tank.
So, which class do you think had the highest potential in the hand of a dedicated player?
I'd have to say in terms of PVE, it would be a Priest Tank.
Combining both damage spells and healing spells in a beautiful synergistic dance of mana/health coupled with coordination and communication is truly the most challenging but gratifying as you where not designed for that purpose but can when in the hands of a dedicated player.
Always been quite cool that Disc was originally designed to tank.
It wasn't.
...
And then they go DPS or PVP and instantly become a low skillcap class. You're focusing only on PVE, and then only on 1 side of it (the tanking part). Compare that to Hunter for example, who have a wayyy higher skillcap in PVP and whose DPS rotation is much harder to perform perfectly.