I'll definetly use some sort of quest helper, simply because I'd just get upset if I'd have to read through all those quest texts. I know it shouldn't be played like that but I just don't have the mental capacity / patience to do that. The journey to 60 will take plenty of time as it is.
I'll definetly use some sort of quest helper, simply because I'd just get upset if I'd have to read through all those quest texts. I know it shouldn't be played like that but I just don't have the mental capacity / patience to do that. The journey to 60 will take plenty of time as it is.
Thank you for your candour! :lol:
I think there should be addons. Not those which automatise certain aspects of the game (ie decursive, healbot, one click whatever, ...) but helping addons should be allowed. Not everybody knows the game in and out and would need the help of quest helper, boss mechanics addon, or simply to change looks of UI.
What's funny about that is that the addons you mention are the ones that almost certainly should be in for an authentic vanilla experience. Decursive is why Chrommaggus exists for example. If any addons should be there it should be the most omnipresent ones from vanilla so ctmod decursive, healbot, discord action bars, and a dozen others.
you actually are arguing more for addons that aren't vanilla like than the ones that are.
The thing is Im not advocating for true vanilla experience. ;) Im advocating for more player involvement instead of automatization through addons. I would like to see if raiding scene changes in any way without these helpers or if it will be the same. Really, Im just curious. :D
Generally I'm ok with add-ons providing they're not too pervasive. Basic on screen prompts and hints for those that may need it.
However, things like Weakauras will be too much for WoW Classic, in my opinion.
I’ll be using ElvUi forsure, big fan. I’m leveling on a ps right now without addons, and it’s okay tbh. But with classic, I’m gonna install it again. Might level an alt without addons, reading all the quests thoroughly, just for the sake of Vanilla experience.
Anyone remembers Carbonite? I used that for a longggg ass time back in TBC and WotLK.
For those who will play with a few addons, which addons will you definitely NOT be using?
Generally I'm ok with add-ons providing they're not too pervasive. Basic on screen prompts and hints for those that may need it.
However, things like Weakauras will be too much for WoW Classic, in my opinion.
I agree and at the same time I do not think WearAuras is even a necessity for classic. Combat is not as intuitive as it is in retail. However, I also feel that really good addons were scarce back in the day. Was there a real good quest helper back in 2005/2006? I can't remember but I think many people didn't use one. And that helped feeling immersed in this huge world and being a little lost. I am totally OK with people using addons and will probably do so myself. At the end of the day you have to decide for yourself what kind of experience you want to have.
I’ll be using ElvUi forsure, big fan. For those who will play with a few addons, which addons will you definitely NOT be using?
I don't like ElvUI. It is definitely well made but the futuristic look is simply not what WoW is about for me. Bartender/Dominos and some nice Unitframes and that all you need (until raids of course).
I don't like ElvUI. It is definitely well made but the futuristic look is simply not what WoW is about for me. Bartender/Dominos and some nice Unitframes and that all you need (until raids of course).
I completely understand why people don't like ElvUi. But once you're hooked to it, there's no turning back. I'm a graphic designer so I like it when things are pixel-perfect. ElvUi gives me that.
...please, please, please do give it a shot.
As much as I love the game, I don't know everything about it. There are so - many - quest chains that will send you across continents and I was normally like "yeah pffsh, fuck if I'm going to Hinterlands for 1 quest" but the add-on helped me saying "no no no, save this, you'll do it later" which I did, several levels later, and not only did I get some good exp going but I also discovered new leveling areas, storylines, quests etc. that I would have never discovered otherwise.
Interesting course of thought. I did always feel like quest helpers take the excitement from you and hand everything ready-made on a plate. But on the other hand, as you say, we might actually miss out something we simply don't know about, and quest helper will point us towards that direction. Certainly worth thinking about. Thank you.
How do I feel about people using in-game addons to help them questing? I don't really care. If making things more efficient enhances their enjoyment of the game then let it be! Personally I will be trying my best to follow quest text and directions such as 'South West of Tarren Mill' because it's what I will enjoy.
You might be interested in having a peek at this topic from last year in which we discussed quest helpers, and this old topic about addons in general from last year as well.
This is exactly how I feel. And thanks for reminding us the old topic, teeb. I've had completely forgotten about it.
Actually it made me think that this forum has grown large enough to begin applying the old but gold rule: "search for it before starting a thread". Apparently doesn't apply to social media lifestyle we're all in these days, yet essential on such excellent old-school platforms as this one.
I have always been quite a fan of addons.
My basic setup usually includes:
bartender
shadow unitframes / agunitframes (for Classic); gonna give Xperl a try too
decursive
postal
auctioneer
pfQuest
Atlas addons
a junk-seller addon
I usually stick to small, basically invisible quality of life addons like Postal, Scrap, Auctionator and MoveAnything. The game's UI even in retail is pretty dated from a functionality point of view. I like the way it looks though; the only visible change I ever make is to move the player and target frame to the centre of the screen.
Wow's addon API has to be the best in the business, and is no doubt a major reason for it's success. It lets the community alter the game—within reason—to give them more of what they want and less of what they don't want. Quest helpers and garrison automators are prime examples of this.
I'm exactly the same in terms of the aesthetic of the UI. It's kind of part of why I enjoy Blizzard games and also what I have come to expect from their games. They put a lot of work into every layer or element of their game, making sure it all felt like a finished product. It sound really trivial but some games nowadays (more specifically early access titles) if they haven't spent a little bit of time on their UI or interface design it really dissuades me from trying the game (super petty I know). In my opinion the WoW UI looks great - sure it's maybe a bit inefficient at times but it's aesthetic is part of the experience for me. Don't get me started on how beautiful and iconic the Diablo games interface are. :lol:
At the end of the day you have to decide for yourself what kind of experience you want to have.
I think its pretty much sums it up! I'm really not a fan of the base auction house UI so I will definitely use an addon that automates that stuff me.
Blizzard themselves haven't even figured out yet how they're going to handle addons in classic so basicly nobody knows yet.
Of course there's going to be addons since they were there during Vanilla but just undecided on which API to use.
My question is, will old addons work on classic?
This is interesting and I'm inclined to say no. Mostly because they aren't just putting the same classic client back up but have basically had to reconstruct it, largely with modern architecture and guts. I'm sure there will be at least some incompatibility, but I feel like none of them will work.
Additionally on the subject of already existing addons being used, I think it'd be easier to just adapt addons for BfA to the Classic client than to modify old vanilla addons .lua stuff to work on the new Classic client.
My question is, will old addons work on classic?
This is interesting and I'm inclined to say no. Mostly because they aren't just putting the same classic client back up but have basically had to reconstruct it, largely with modern architecture and guts. I'm sure there will be at least some incompatibility, but I feel like none of them will work.
Additionally on the subject of already existing addons being used, I think it'd be easier to just adapt addons for BfA to the Classic client than to modify old vanilla addons .lua stuff to work on the new Classic client.
Classic is based on the Legion-era engine. It will most definitely have all the updated WoW APIs from that era, which means the archaic and ancient vanilla ones won't work or be supported anymore. By that case, pretty much no 1.12 addons will work anymore. They'll have to be remade, or Legion ones ported. This is good and bad, I suppose. Good because if any of you have ever tried to write Lua addons for WoW coming from TBC/WotLK+ you will understand how utterly horrible the 1.12 system is compared to the newer ones, and also because it will result in significantly better addons being written now, both for usability sake, and performance. Bad because, well, it may spawn significantly 'better; addons which abuse the spirit of vanilla... this may be what Blizzard is talking about when they say they may restrict some.
On an interesting note: a few people have mentioned using Questie on private servers and Nostalrius--fun fact though--that addon was invented in 2015, 9 years after retail vanilla had closed its doors. The quest helper addons that existed before that were extremely lackluster. The best I had was one that added comments from WoWHead into the quest dialogue in-game, no map markings or hover-over tooltip information. Questie literally took the data from private server databases (which are public) and used the spawn info, quest info, etc. to basically populate the addon and spawn locations. Because of this, even if Questie worked on the 1.13 classic WoW coming soon, the data wouldn't be accurate since most private servers replicated the data as best they could, and not from accurate retail data.
In my opinion, allow all addons, besides autonomous ones. So, no auto grouping for quests, no 1 button auto rotations, no auto movement (might just be bots).
I see nothing wrong with raid timers/quest helpers/map addons/bags/bars/etc
All I use (and hope to be using in Classic) is UI and action bar addons. Hopefully those will carry on because I hate blizzard bars and having my portrait way the hell up in the top left of my screen.
Having played on Nostalrius and other pservers in recent times, you can easily get bar mods, questhelpers, boss addons, etc. I'm hoping Blizzard cracks down on the excessive addons via the API, but allow better bar and UI customisation. Having Vanilla but with more modern bars/ui elements will be amazing.
Todays Addons are a shadow of their former self. Healbot got its name for a good reason, back in vanilla it was a single click do everything kind of thing. It automatically selected the right players, healed/buffed them. Healing back than was literally just walking and hitting a single button
Personally, I have never been fond of addons, in any kind of game. I think games should be enjoyed as they are—an even playing field for everyone taking part.
If a game has to be modded to be enjoyed, I don't think that is a good game.
World of Warcraft, at least Vanilla, did not need addons to be enjoyed.
This is just plain wrong. They even added alot what they learned from addons in the vanilla client.
Generally I'm ok with add-ons providing they're not too pervasive. Basic on screen prompts and hints for those that may need it.
However, things like Weakauras will be too much for WoW Classic, in my opinion.
Again, Addons were capable to do much more back in vanilla.
Actually I might dabble in an add-on that syncs with barrens.chat, came to me last night in a vision :lol:. In all seriousness although I think a majority of people will take advantage of questing add-ons due to the fact that people don't have as much time as they used with their Wife/Husband and kids' running around so they're going to try to be as optimal/efficient as possible.
We’ve had a discussion on addon development and UI customisation before. Some people think we will have classic built on legion software and others think they’ll be using the old stuff (even the hardware). Tbh I think the latter is less likely given the huge technical hurdles involved, which has already been expressed by Blizzard.
Addons will still be LUA based so I’m sure there will be plenty of interest from developers in making legacy versions if necessary. Another interesting point raised was the idea of how much addons will affect the game and the ‘pure’ experience of playing.
For example, quest locations on live are marked with a blue sector on the map, whereas this wasn’t the case originally. If someone developed an addon that provided this functionality would you be inclined to use it or not?
I suppose these are the kind of discussions the classic team are having now in its early stages of development, and fingers crossed we will get some info at blizzcon.
Its an old post, so im sure you got the answers to a lot of your questions :P The original hardware was actually auctioned off as well a very long time ago. There was a time where you could purchase your original vanilla wow realms server blade.
To answer your question about addons, im sure there will be legacy versions of retail wow addons and on top of this updated versions of classic addons used on private servers such as questie etc.
The original hardware was actually auctioned off as well a very long time ago. There was a time where you could purchase your original vanilla wow realms server blade.
I own 2 of the 4 Smolderthorn US server blades! :razz: I only meant to win one... but they were auctioned on ebay and I was trying to absolutely make sure I didn't lose the bidding.... and I ended up with two... But all the money went to a good charity so I didn't mind!